DM Rulings

This is a place to remember DM rulings on fuzzy areas, loopholes, and inconsistencies in the published rules.
1. Dispel Magic
2. Anti-Magic
a. On Area of Effect spells
3. Spell Turning
a. On Area of Effect spells
4. Double Damage
 Source of Double Damage  Effect
 Girdle of Giant Strength  x2 damage of the initial damage roll.
 Natural 20  x2 damage of total roll IF a subsequent roll on a D30 – level is made
 Lance/Charging  x2 damage of the initial damage roll.
 Slicing  x2 damage of the initial damage roll.
 Elemental Vulnerability  x2 damage of the initial damage roll.
 
5. Repair Object (Tome power). In order to use the Repair Object power, you must have 51% of the original item. This is to prevent multiple new items from being created from one original item. No “one to many”
outcomes possible.