This is a place to remember DM rulings on fuzzy areas, loopholes, and inconsistencies in the published rules.
1. Dispel Magic
2. Anti-Magic
a. On Area of Effect spells
3. Spell Turning
a. On Area of Effect spells
4. Double Damage
| Source of Double Damage | Effect |
| Girdle of Giant Strength | x2 damage of the initial damage roll. |
| Natural 20 | x2 damage of total roll IF a subsequent roll on a D30 – level is made |
| Lance/Charging | x2 damage of the initial damage roll. |
| Slicing | x2 damage of the initial damage roll. |
| Elemental Vulnerability | x2 damage of the initial damage roll. |
5. Repair Object (Tome power). In order to use the Repair Object power, you must have 51% of the original item. This is to prevent multiple new items from being created from one original item. No “one to many”
outcomes possible.