Anti-Animal Shell
Duration: 1 Turn/Level
Effect:
This spell creates an invisible barrier around the druid’s body (less than an inch away). The barrier stops all attacks by animals, both normal
and giant-sized, as well as insects and all other nonfantastic creatures of animal intelligence or less (0-2). The druid cannot attack animals while protected except by use of other spells; the animals are protected from the druid’s physical attacks, just as the druid is protected from theirs.
Song of the Rainbow
Duration: 1 hour/level, or immediate
Effect: See below
This song brings into existence a magical effect similar to a multicoloured rainbow, stretching from your position off towards the horizon in any direction you choose. You can manipulate the rainbow in either of two ways.
First, you can choose to draw upon its power to create different spell effects. The rainbow has seven colour bands; each one can be used (once only, and consumed) as a standard action to create the following spell effects:
– Red: Cure Serious Wounds
– Orange: Haste (affecting one target only)
– Yellow: Resist Energy (fire only)
– Green: Neutralize Poison
– Blue: Resist Energy (cold only)
– Indigo: Remove Blindness/Deafness
– Violet: Remove Curse
Instead of creating spell effects, the rainbow can also be used to speed travel. For each colour band not used to create spell effects, you may target one creature with a Wind Walk effect that carries characters in the direction chosen when the rainbow was created. You cannot move in a different direction after creating the rainbow, but can choose to dismiss the spell early and return to solid form. You may specify a location or landmark known to you when first casting this spell, and the rainbow will point in that direction.
If not immediately used to create spell effects or to travel, the rainbow lasts for one hour per caster level. At the end of that time, it evaporates; any unused spell effects are lost, and any Wind Walk effects are dismissed.
Song of Life
Duration:
Effect:
This powerful effect attacks undead with an effect similar to a Holy Word spell. Any undead within 40 feet of you suffers the following ill effects:
| HD | Effect |
| Greater than or equal to caster level | Damaged |
| Up to caster level -1 | Halted, damaged |
| Up to caster level -5 | Nauseated, halted, damaged |
| Up to caster level -10 | Destroyed, nauseated, halted, damaged |
The effects are cumulative and concurrent. No saving throw is allowed against these effects.
Damaged: The creature takes 6d6 points of sacred damage.
Halted: The creature cannot approach or move closer to your position. If you approach an affected creature, it does not have to retreat, but the effect is not broken. This effect lasts 2d6 rounds.
Nauseated: The creature is nauseated, and cannot take any actions other than a move action. As this effect is created via sacred power, it bypasses normal undead immunities to disease and poison. The effect lasts 1d6 rounds.
Destroyed: The creature is destroyed.
Undead whose HD exceed twice your caster level are unaffected by the Song of Life.
Summon Weather
Duration: 6 turns per level}
Effect:
Only a druid of 25th level or greater may summon severe weather (hurricane, severe heat wave, etc.). The range of summoning is 5 miles
at levels 12 to 15, adding 1 mile for each level of the caster above 15th. (A 20th level druid could summon weather from up to 10 miles away.)
Transport Through Plants
Duration: Instantaneous
Effect: Long range teleportation
This spell may be used a maximum of once per day. The druid must be near a plant (of any size), and must choose either a general location
or a specific known plant elsewhere. After casting the spell, the druid magically enters the nearby plant and steps out of a plant at the destination (if the druid could not specify the exact plant, he appears from a plant determined randomly by the DM). There is no limit to the
range, but the plants must both be living for the spell to work, and must both be on the same plane of existence. If either plant is dead, the spell fails. Otherwise, the caster immediately reappears at the new location. The caster can transport two additional willing creatures.
Turn Wood
Range: 30′
Duration: 1 Turn per level
Effect:
This spell creates an invisible wave of force, 120′ long and 60′ tall. Its midpoint can be created
anywhere within 30′ of the caster. This wave of force then immediately moves in one horizontal
direction, as specified by the caster, at the rate of 10′ per round. If the druid desires, he can
stop the wave of force at any time, but cannot thereafter move it again.
All wooden objects contacting or contacted by the wave of force become stuck to it and move
with it. The wave of force continues moving until it reaches the maximum range of 360 feet,
and stops there for the remainder of the spell duration.
The items caught are not harmed by the effect, but wooden weapons (bows, crossbows, most spears and javelins, etc.) and magical items
(wands, staves, etc.) cannot be used while trapped in the effect. Once created, the wave of force does not require
concentration. However, the caster may cause it to vanish before the duration ends by concentrating for one round. This spell has many useful applications during mass combat (against a group of archers or siege engines) and waterborne adventures (to move a
ship). It will move wooden objects which have metal attachments (such as treasure chests).
However, it will not move permanent constructions (such as buildings, including objects permanently attached to them such as doors) or other secured objects (such as trees).