Detect Danger
Range: 5′ per Level of Caster
Duration: One hour
Effect: Reveals Hazards
This spell combines some effects of Detect Evil and Find Traps. While it is functioning, the Druid can concentrate on places, objects, or creatures within range. He needs a full round of concentration to examine on square foot of area, one creature, or small object (a chest, weapon, or smaller item). Larger objects require more time.
After he examines the thing, the druid will know whether it is immediately dangerous, potentially dangerous, or benign (all strictly from the Druids point of view). Note most creatures are potentially dangerous. This spell will detect poisons, while other spells may not
The duration is a full hour when used in natural outdoor settings on the Prime Plane; elsewhere, the duration is half normal (three turns).
Faerie Fire
Range: 60′
Duration: 1 round per Level of caster
Effect: Illuminates creatures or objects
With this spell, the druid can outline one or more creatures or objects with a pale, flickering, greenish fire. The fire does not inflict any damage. The objects or creatures need only be detected in some way (such as by sight, or a Detect Invisible spell) to be the object of this spell.
All attacks against the outlined creature or object gain a +2 to attack rolls. The Druid can outline one man-sized creature (about 12′ of fire) for each 5 levels of experience. Thus, at 20th level, 48′ of fire can be produced (outlining one dragon-sized creature, two horse-sized, or four man-sized creatures).
Locate
Duration: 6 turns
Effect: Detects 1 animal or plant within 120′
This spell allows the druid to sense the direction of one known normal animal or plant. The Druid can locate (similar to the Locate Object spell) any normal or giant-sized animal, but not fantastic creatures, plant monsters, not any intelligent creature or plant.
He must name the exact type of animal or plant, but does not need to see the specific one he wishes to locate. The animal or plant gets no saving throw. (This spell is most often used to find rare special plants.)
Predict Weather
Duration: 12 hours
Effect: Gives knowledge of coming weather
This spell enables the Druid to learn the accurate weather to come for the next 12 hours. It affects an area 1 mile in diameter per level of the Druid; for example, a 20th level Druid would learn the weather within a 20 mile diameter (a 10 mile radius). The spell does not give the Druid any control over the weather; it merely predicts what is to come.
Song of the Wake
Duration:
Effect: Like turn undead
This song effects all undead creatures with six or fewer hit dice, within 30 ft of the Windsinger. Affected undead must make a saving throw vs. Spells. If this fails, they will hang back from the singer (and his party) for 1d4+1 rounds. After this time they may attack as normal.