LOOT!

An ongoing list of treasure won/found, and what happened to it (if noted).
 
Date: October 15, 2001 10:40:09 PM EDT

VI. Inventory

Efrim tracks down the nearest priest, who happens to be the priest of
Chronos, and asks him to commune and determine whether the remains of any
of the fallen scouts can still be found.  The answer returned from Chronos
(and through his priest) is “no.”

To prove that the scouts did not die for naught, however, the Lord
Protector of Tae Ullari takes inventory on the loot brought back by
them.  The results are as follows:

-30 non-magical tomes on assorted topics, including “Medium-Sized Animals
of the Galadorn Subcontinent”, “On Tradition”, and a book methods for
inserting false teeth of various kinds and materials into the jaw.

-7 magical tomes:
    3 in the area of micro-organic life
    2 in the area of the element of fire
    1 in the area of mind (the “mental” area)
    1 in the area of extra-planar communication

-15 scrolls:
   spells, MU (bury, animate dead, animate dead)
   spells, MU (continual darkness, dispel magic)
   spells, MU (feeblemind, flesh to stone*, reincarnation, statue)
   spells, MU (travel, gate*)
   spells, MU (summon object)
   spells, MU (magic missile, analyze, phantasmal force, web,
clairvoyance, fly)
   spells, Cl (snake charm, sticks to snakes)
   spells, Cl (create food)
   spells, Cl (cause light wounds*, babble*, life drain*)
   spells, Cl (finger of death*, survival)
   spells, Cl (barrier*)
   spells, Cl (wish)
   caecilian portal (works like a caecilian placemat)
   map: of a ruined castle.  It is difficult to say where this castle is,
        although the map entitles it as “the Home of the Heart.”  The map
        specifies the exact location of a talking dagger somewhere within
        those ruins.
   map: of some foothills.  It is difficult to say where these foothills
        are located, except that some famous (and huge) battlefield sits
        in the plains just to the west of them.  The map purports to give
        the exact location of the Axe of Cathandaresh, somewhere in those 
        foothills.

Those with artifact lore know the Axe of Cathandaresh as unique among
artifacts because, unlike so many of the others mentioned in mortal texts
and myth, this one was not originally created for mortals.
  It was
supposedly carried by the legendary god Cathandaresh himself (Sphere of
Matter, long dead) and was his personal weapon of choice.

REACTION:

Well, we got the talking dagger, but did we miss this part about an artifact AXE?
 
 
 (LILLA’s HIDE OUT)
When the six emerge they are happy.  The sounds of battle carry on and the
streets just outside the walled estate are filled with skeletons running
on errands — some with weapons and goods, most with messages.  Lackshmi
notes that the estate of Belcadiz was originally on her list of “good
places to sack” altough it was so noted because no one here has yet
disturbed the traps set up to protect it.  So noted, everyone proceeds to
work through the various buildings of the estate one-by-one, disarming
traps and sticking together so that if anyone dies he/she will not be left
alone.  No one dies, many traps are triggered, and the six return to
Catalon with the following goods:
-staff +2
-dagger +1
-an expensive carpet rendition of some palace on Yaneh (9,500 gp)
-an espensive vase (340 gp)
-lots of jewelry (for a grand total of 230,830 gp)
-a magical minotaur statuette that plays music when its head is turned
right and shuts off when its head is turned left (1000 gp?)
-six potions of bug repellant (good against creeping doom)
-a staff of dispelling (11 charges) (one of the only known things that can
de-intelligize an intelligent sword)
-a chair of flying (golden, inlaid gems on the upper posts, leather
padding and padded armrests) -360′ per round.
-two eggs of wonder
-an ointment of tanning (blue color, effect lasts 1d4 months, 14 uses
remaining)
-two manscopion “dreamspeech” potions
-wormstaff (staff turns into purple worm on command, 1 charge)
-wand of fear (9 charges)
-crystal ballRemember that crystal balls and wands can only be used by those capable of
casting vain magics, and that any magical staff (not including the
weapon-version) can only be used by those capable of casting clerical
magics (including druids, fanaere, etc).

 
 

III.  Lackshmi Gives Al a Gift from the Baron

    Knowing that Al stands in need of a little travelling, Lackshmi
spends a day doing something that has not yet been done (although it is
long overdo) — rummaging through the Baron’s old room.  She finds all
kinds of useful things, including some scrolls of higher level
spells.  Although she finds no ring of transportation, she gives the
scrolls over to Al, and they include:
    -transportation, cloudkill, disintigrate, statue and summon
object.

 
(So that’s where those came from…)
 
 
 
 

IX.  Catalon Receives Tribute

    An unapproved man arrives at one of Catalon’s teleport pads.  The
guards immediately subject him to questioning and a mage supervisor
arrives to check him for evil or danger.  He detects neither.
    After some negotiation the man is brought (under guard) to see the
second-circler Mesthrin.  The man is tall, bearded, and wears a helmet,
plate armor on his torso, knees and shins, but thick clothing everywhere
else.  He carries three things with him:  two scrolls and a small green
sphere with the exterior texture of eggshell.   The sphere and one scroll
detect magic.

 
Vie asks what the Hilllanders have sent as an initial tribute, and
Mesthrin then shows her the one magical scroll and the one green ball.  A
quick investigation shows that the scroll contains a new fourth-level
magic-user spell called “Sorgora’s Starry Eyes.”  Since none of the
Hillland leaders are vain magic users they cannot say what it does for
certain, but the envoy reports that it is a spell famous for aiding in
seduction.  And as for the green ball:  well, the envoy claims that it is
magic-item with the onetime power of creating a 400 square foot area of
extremely fertile soil, capable of supporting the lushest crops or the
tallest trees no matter what the climate or environment
.
 
 
MILK FARM LOOT
 
The intriguing magic items are:
  • 4 ceacilian placemats
  • 2 rods of animation (usable only by cleric-types, including druids and faenare); charges: 45, 20
  • normal sword +3, +6 vs. water-breathing creatures
  • plate mail armor +2 w/ gaseous form
  • talisman of elemental travel, earth
  • 2 potions of freedom
  • potion of invulnerability
  • potion of dragon control, white or crystal
  • 4 crossbow bolts, +3 and energy drain once/day
  • 17 spectral hound collars (any spectral hound put in a collar will obey the orders of the collar’s owner)
  • wand of fireballs, 9d6 hp damage, 1 charge
  • staff +3
  • staff of crystallization (save vs. paralysis or trapped in a crystal block, reversible with a “stone to flesh” spell), 8 charges
  • club +5, +8 vs. constructs
  • hammer, throwing +3

 

 EBBENSALMA – ENSEM’s HHOUSE:
Also found 17 potions combat ready, plus a wand of illusions 30 charges.  + in a secret compartment a potion of giant control, human control, dragon control.  Plus an overturned and empty vial of what used to be a potion of humanoid control.  Finally, and most significantly, a immortal-level hidden chamber contains a research book written in the immortal script on lizard-like creatures (including dragons and lizard-men).  This book is huge (1000+ pages) and has some cool iPhone like features.
 
 
GETTING ATTACKED BY HUMBAWA
We reach a clearing, filled with hundreds of skull caps (bodies buried with the top of the head exposed).  We cast Speak with Dead and ask questions of the dead.  We get a couple answers, and are attacked by a wave of water, but we are in a tree, in a Force field.  We drop the force field and are attacked by 5 purple worms.  We win, and Efrim kills one solo with a dagger.  We get some loot from the worms, and start running. (Normal Sword +1, Normal Sword +1/+2 v. Planar Monsters, potion of polymorph self, Lamp of Long Burning, coins, gems, tiara worth 20K gold)

AVATAR LOOT!

Loot Disposition
Dragon – potion of heroism Kept by party
Dragon – chainmail +2 Kept by Namisha
Dragon – scroll – Detect Magic (cleric) Kept by party
Dragon – necklace – 5,000 gp Kept by Namisha
Dragon – necklace – 5,000 gp Sold – split w Ferris/Ghanalon/Lamat
Dragon – arm band – 7,500 gp Sold – split w Ferris/Ghanalon/Lamat
Dragon – arm band – 7,500 gp Sold – split w Ferris/Ghanalon/Lamat
Map of Tower and 13 doors (bought)
Thief – bracelet – 1500 gp  kept by party
Thief – normal sword +2 Traded for Lance +1 (Ghanalon) and 500 gp
Scroll of Knock (bought by Ferris) – used
Wand of Lightning (bought by Lamat)
Caravan masters – 500 gp Kept by party
Mauraders – 83 cp, 10 sp, 2 ep, 14 gp, 50 gp gem Kept by party
Tomb – silver dwarf living statue Namisha
Tomb – silver dwarf living statue Ghanalon
Tomb – Key to the Dark Tower! Kept by party