Al’s Favorite Spells

Memorized for the day (keep updated while adventuring!)

Total allotment

8/8/6/6/5/4/3/2
Current Situation: Chillin’ with the archons…
 
Level One (8)
 Used  Spell Name  Description
   Read Magic  1 turn
  Faerie Fire (E)  Range: 240′, duration: 4 R/L, outline 10 ft/lvl, +2 to hit in darkness
   Detect Magic
 2 turns, 60′ radius
   Flaming Magic Missle
 150′, 1D6+1, 7 Missles at 16 level, set flammables on fire
   Magic Missle  150′, 1d6+1, 7 missiles at level 16
   Shield  2 Turns; Sv vs Sp = blocks MMissiles, AC: 2 vs Missiles; AC:4 melee
   Resist Cold (E)  6 turns, all creatures in 30′, -1 damage per die, +2 saves v. cold
   Ventriloquism     60′ Range, 2 turns

Level Two (8)

 Used  Spell Name  Description
   Detect Invisible  10′ per level of Caster, 6 turns, see invisible
   Detect Evil 60′ Range, 2 Turns
   Knock  60′, open all doors
   Mirror Image  6 turns, 1D4 images, 
   Detect Danger (E) 5′ /level (80′), 1 hour
  Locate Object 60′ + 10′ / level (240′) ; 2 turns
   Web  10′ range, duration: 48 turns (giants: 2R) (Ogre: 4R) (STR9-12:2d4T) 

Level Three (6)

 Used  Spell Name  Description
   Fireball  240′,  40ft diameter ball,  16d6
   Haste  240′, upto 24 creatures, 3 turns – double movement/attacks
   Clairvoyance 60′, 12 turns, see through eyes of another creatures 
   Al’s Cakes of Madness  Creates cakes of doom
   Create Air  8000 sq ft, 1 hr/lvl, provides breathable air; can move with target
   Call Lightening (E)  Per Druid, 360′, 16 Turns, one bolt /turn, 8d6 per bolt

Level Four (6)

 Used  Spell Name  Description
   A’s Mapping Lore  Gives exact planar coordinates
   Polymorph Self  6 turns +1 turn / lvl
   Dimension Door  360′, 
   Spoo  60′, remove with alcohol,
   Shrink Plants  120′ range, 3000 ft area, shrinks all plants to be passable.
   Wizard Eye     240′ Range for 6 turns

Level Five (5)

 Used  Spell Name  Description
   Conjure Elemental  16 HD, E/W/W/F, concentrate or let it go…
   Dissolve/Harden  240′, 3000 sq. ft., 10′ deep.  creatures slowed to 10% move 
   Neutralize Poison  
   Pro from Lightning  1 Turn/Lvl, protects against lightening attack = 1 die/ lvl of caster 
   Passwall  open 10′ hole
  Wall of Stone  60′, 10D10 damage, 1000 cubic feet of stone

Level Six (4)

 Used  Spell Name  Description
   Lower Water  240′, 10 turns, cuts water volume by half, up to 10,000 sq. feet.
   Invisible Stalker  Summons creature from plane of air to complete one task
   Weather Control (E)  Range 0, requires concentration, 720′ range

Level Seven (3)

Used  Spell Name  Description
   Power Word StuD  120′, 1d6 or 2d6 turns, Stuns 1 undead creature of 70 hp or less
   Rock  2 turns per level of the caster
   Summon Object  Prepared objects: large mirror, energy focus device, 100 year old bottle of whiskey, bag of gems (50,000 total), Rod of Cancellation
     

Level Eight (2)

 Used  Spell Name  Description
   Force Field  120′, 6 turns, 5000 ft area, or 20′ radius    
   Create MM     up to 17 hit dice    
   Symbol  
   Travel  Enter a nearby plane of existence, simply by concentrating for one round.  Can bring 3 creatures (1/5 levels), or turn gaeous- In this form, the caster may travel at double the normal flying rate: 720′ (240′).
 
 
Default spells while at home:
Analyze
Magic Missile
ESP
Clairvoyance
Haste
Web
Fireball
Al’s Cakes of Madness
Ice Storm
SPOO
Via’s Verbal Contact
Protection from Poison
Pro from Evil 10′ Radius
Charm Monster
Cloudkill
Polymorph Self
Hallucinatory Terrain
Cure Serious Wounds
Watcher
Invisibility 10′ Radius
 
Power Word Stun
Teleport Any Object
Travel